Source code for colour_hdri.tonemapping.global_operators.operators

"""
Global Tonemapping Operators
============================

Defines the global tonemapping operators objects:

-   :func:`colour_hdri.tonemapping_operator_simple`
-   :func:`colour_hdri.tonemapping_operator_normalisation`
-   :func:`colour_hdri.tonemapping_operator_gamma`
-   :func:`colour_hdri.tonemapping_operator_logarithmic`
-   :func:`colour_hdri.tonemapping_operator_exponential`
-   :func:`colour_hdri.tonemapping_operator_logarithmic_mapping`
-   :func:`colour_hdri.tonemapping_operator_exponentiation_mapping`
-   :func:`colour_hdri.tonemapping_operator_Schlick1994`
-   :func:`colour_hdri.tonemapping_operator_Tumblin1999`
-   :func:`colour_hdri.tonemapping_operator_Reinhard2004`
-   :func:`colour_hdri.tonemapping_operator_filmic`

See Also
--------
`Colour - HDRI - Examples: Global Tonemapping Operators Jupyter Notebook
<https://github.com/colour-science/colour-hdri/blob/master/colour_hdri/\

examples/examples_global_tonemapping_operators.ipynb>`__

References
----------
-   :cite:`Banterle2011k` : Banterle, F., Artusi, A., Debattista, K., &
    Chalmers, A. (2011). 3.2.1 Simple Mapping Methods. In Advanced High
    Dynamic Range Imaging (pp. 38-41). A K Peters/CRC Press.
    ISBN:978-1-56881-719-4
-   :cite:`Habble2010d` : Habble, J. (2010). Filmic Tonemapping Operators.
    Retrieved March 15, 2015, from http://filmicgames.com/archives/75
-   :cite:`Habble2010e` : Habble, J. (2010). Uncharted 2: HDR Lighting.
    Retrieved March 15, 2015, from
    http://www.slideshare.net/ozlael/hable-john-uncharted2-hdr-lighting
-   :cite:`Reinhard2005c` : Reinhard, E., & Devlin, K. (2005). Dynamic Range
    Reduction Inspired by Photoreceptor Physiology. IEEE Transactions on
    Visualization and Computer Graphics, 11(01), 13-24. doi:10.1109/TVCG.2005.9
-   :cite:`Schlick1994` : Schlick, C. (1994). Quantization Techniques for
    Visualization of High Dynamic Range Pictures. Proceedings of the Fifth
    Eurographics Workshop on Rendering, Section 5, 7-18. ISSN:0920-5691
-   :cite:`Tumblin1999c` : Tumblin, J., Hodgins, J. K., & Guenter, B. K.
    (1999). Two methods for display of high contrast images. ACM Transactions
    on Graphics, 18(1), 56-94. doi:10.1145/300776.300783
-   :cite:`Wikipediabn` : Wikipedia. (n.d.). Tonemapping - Purpose and
    methods. Retrieved March 15, 2015, from
    http://en.wikipedia.org/wiki/Tone_mapping#Purpose_and_methods
"""

from __future__ import annotations

import numpy as np
from colour.constants import EPSILON
from colour.hints import ArrayLike, NDArrayFloat, cast
from colour.models import RGB_COLOURSPACES, RGB_Colourspace, RGB_luminance
from colour.utilities import as_float_array

__author__ = "Colour Developers"
__copyright__ = "Copyright 2015 Colour Developers"
__license__ = "BSD-3-Clause - https://opensource.org/licenses/BSD-3-Clause"
__maintainer__ = "Colour Developers"
__email__ = "colour-developers@colour-science.org"
__status__ = "Production"

__all__ = [
    "log_average",
    "tonemapping_operator_simple",
    "tonemapping_operator_normalisation",
    "tonemapping_operator_gamma",
    "tonemapping_operator_logarithmic",
    "tonemapping_operator_exponential",
    "tonemapping_operator_logarithmic_mapping",
    "tonemapping_operator_exponentiation_mapping",
    "tonemapping_operator_Schlick1994",
    "tonemapping_operator_Tumblin1999",
    "tonemapping_operator_Reinhard2004",
    "tonemapping_operator_filmic",
]


def log_average(a: ArrayLike, epsilon: float = EPSILON) -> NDArrayFloat:
    """
    Compute the log average of given array.

    Parameters
    ----------
    a
        Array to compute the log average.
    epsilon
        Constant to avoid singularities in computations.

    Returns
    -------
    :class:`numpy.floating` or :class:`numpy.ndarray`
        Array log average.

    Examples
    --------
    >>> log_average(np.linspace(0, 10, 10))  # doctest: +ELLIPSIS
    0.1...
    """

    a = as_float_array(a)

    average = np.exp(np.average(np.log(a + epsilon)))

    return average


[docs] def tonemapping_operator_simple(RGB: ArrayLike) -> NDArrayFloat: """ Perform given *RGB* array tonemapping using the simple method: :math:`\\cfrac{RGB}{RGB + 1}`. Parameters ---------- RGB *RGB* array to perform tonemapping onto. Returns ------- :class:`numpy.ndarray` Tonemapped *RGB* array. References ---------- :cite:`Wikipediabn` Examples -------- >>> tonemapping_operator_simple( ... np.array( ... [ ... [ ... [0.48046875, 0.35156256, 0.23632812], ... [1.39843753, 0.55468757, 0.39062594], ... ], ... [ ... [4.40625388, 2.15625895, 1.34375372], ... [6.59375023, 3.43751395, 2.21875829], ... ], ... ] ... ) ... ) # doctest: +ELLIPSIS array([[[ 0.3245382..., 0.2601156..., 0.1911532...], [ 0.5830618..., 0.3567839..., 0.2808993...]], <BLANKLINE> [[ 0.8150290..., 0.6831692..., 0.5733340...], [ 0.8683127..., 0.7746486..., 0.6893211...]]]) """ RGB = as_float_array(RGB) return RGB / (RGB + 1)
[docs] def tonemapping_operator_normalisation( RGB: ArrayLike, colourspace: RGB_Colourspace = RGB_COLOURSPACES["sRGB"] ) -> NDArrayFloat: """ Perform given *RGB* array tonemapping using the normalisation method. Parameters ---------- RGB *RGB* array to perform tonemapping onto. colourspace *RGB* colourspace used for internal *Luminance* computation. Returns ------- :class:`numpy.ndarray` Tonemapped *RGB* array. References ---------- :cite:`Banterle2011k` Examples -------- >>> tonemapping_operator_normalisation( ... np.array( ... [ ... [ ... [0.48046875, 0.35156256, 0.23632812], ... [1.39843753, 0.55468757, 0.39062594], ... ], ... [ ... [4.40625388, 2.15625895, 1.34375372], ... [6.59375023, 3.43751395, 2.21875829], ... ], ... ] ... ) ... ) # doctest: +ELLIPSIS array([[[ 0.1194997..., 0.0874388..., 0.0587783...], [ 0.3478122..., 0.1379590..., 0.0971544...]], <BLANKLINE> [[ 1.0959009..., 0.5362936..., 0.3342115...], [ 1.6399638..., 0.8549608..., 0.5518382...]]]) """ RGB = as_float_array(RGB) L = RGB_luminance(RGB, colourspace.primaries, colourspace.whitepoint) L_max = as_float_array(np.max(L)) return RGB / L_max
[docs] def tonemapping_operator_gamma( RGB: ArrayLike, gamma: float = 1, EV: float = 0 ) -> NDArrayFloat: """ Perform given *RGB* array tonemapping using the gamma and exposure correction method. Parameters ---------- RGB *RGB* array to perform tonemapping onto. gamma :math:`\\gamma` correction value. EV Exposure adjustment value. Returns ------- :class:`numpy.ndarray` Tonemapped *RGB* array. References ---------- :cite:`Banterle2011k` Examples -------- >>> tonemapping_operator_gamma( ... np.array( ... [ ... [ ... [0.48046875, 0.35156256, 0.23632812], ... [1.39843753, 0.55468757, 0.39062594], ... ], ... [ ... [4.40625388, 2.15625895, 1.34375372], ... [6.59375023, 3.43751395, 2.21875829], ... ], ... ] ... ), ... 1.0, ... -3.0, ... ) # doctest: +ELLIPSIS array([[[ 0.0600585..., 0.0439453..., 0.0295410...], [ 0.1748046..., 0.0693359..., 0.0488282...]], <BLANKLINE> [[ 0.5507817..., 0.2695323..., 0.1679692...], [ 0.8242187..., 0.4296892..., 0.2773447...]]]) """ RGB = as_float_array(RGB) exposure = 2**EV RGB = (exposure * RGB) ** (1 / gamma) return RGB
[docs] def tonemapping_operator_logarithmic( RGB: ArrayLike, q: float = 1, k: float = 1, colourspace: RGB_Colourspace = RGB_COLOURSPACES["sRGB"], ) -> NDArrayFloat: """ Perform given *RGB* array tonemapping using the logarithmic method. Parameters ---------- RGB *RGB* array to perform tonemapping onto. q :math:`q`. k :math:`k`. colourspace *RGB* colourspace used for internal *Luminance* computation. Returns ------- :class:`numpy.ndarray` Tonemapped *RGB* array. References ---------- :cite:`Banterle2011k` Examples -------- >>> tonemapping_operator_logarithmic( ... np.array( ... [ ... [ ... [0.48046875, 0.35156256, 0.23632812], ... [1.39843753, 0.55468757, 0.39062594], ... ], ... [ ... [4.40625388, 2.15625895, 1.34375372], ... [6.59375023, 3.43751395, 2.21875829], ... ], ... ] ... ), ... 1.0, ... 25, ... ) # doctest: +ELLIPSIS array([[[ 0.0884587..., 0.0647259..., 0.0435102...], [ 0.2278222..., 0.0903652..., 0.0636376...]], <BLANKLINE> [[ 0.4717487..., 0.2308565..., 0.1438669...], [ 0.5727396..., 0.2985858..., 0.1927235...]]]) """ RGB = as_float_array(RGB) q = 1 if q < 1 else q k = 1 if k < 1 else k L = as_float_array( RGB_luminance(RGB, colourspace.primaries, colourspace.whitepoint) ) L_max = np.max(L) L_d = as_float_array(np.log10(1 + L * q) / np.log10(1 + L_max * k)) return RGB * L_d[..., None] / L[..., None]
[docs] def tonemapping_operator_exponential( RGB: ArrayLike, q: float = 1, k: float = 1, colourspace: RGB_Colourspace = RGB_COLOURSPACES["sRGB"], ) -> NDArrayFloat: """ Perform given *RGB* array tonemapping using the exponential method. Parameters ---------- RGB *RGB* array to perform tonemapping onto. q :math:`q`. k :math:`k`. colourspace *RGB* colourspace used for internal *Luminance* computation. Returns ------- :class:`numpy.ndarray` Tonemapped *RGB* array. References ---------- :cite:`Banterle2011k` Examples -------- >>> tonemapping_operator_exponential( ... np.array( ... [ ... [ ... [0.48046875, 0.35156256, 0.23632812], ... [1.39843753, 0.55468757, 0.39062594], ... ], ... [ ... [4.40625388, 2.15625895, 1.34375372], ... [6.59375023, 3.43751395, 2.21875829], ... ], ... ] ... ), ... 1.0, ... 25, ... ) # doctest: +ELLIPSIS array([[[ 0.0148082..., 0.0108353..., 0.0072837...], [ 0.0428669..., 0.0170031..., 0.0119740...]], <BLANKLINE> [[ 0.1312736..., 0.0642404..., 0.0400338...], [ 0.1921684..., 0.1001830..., 0.0646635...]]]) """ RGB = as_float_array(RGB) q = 1 if q < 1 else q k = 1 if k < 1 else k L = as_float_array( RGB_luminance(RGB, colourspace.primaries, colourspace.whitepoint) ) L_a = log_average(L) L_d = as_float_array(1 - np.exp(-(L * q) / (L_a * k))) return RGB * L_d[..., None] / L[..., None]
[docs] def tonemapping_operator_logarithmic_mapping( RGB: ArrayLike, p: float = 1, q: float = 1, colourspace: RGB_Colourspace = RGB_COLOURSPACES["sRGB"], ) -> NDArrayFloat: """ Perform given *RGB* array tonemapping using the logarithmic mapping method. Parameters ---------- RGB *RGB* array to perform tonemapping onto. p :math:`p`. q :math:`q`. colourspace *RGB* colourspace used for internal *Luminance* computation. Returns ------- :class:`numpy.ndarray` Tonemapped *RGB* array. References ---------- :cite:`Schlick1994` Examples -------- >>> tonemapping_operator_logarithmic_mapping( ... np.array( ... [ ... [ ... [0.48046875, 0.35156256, 0.23632812], ... [1.39843753, 0.55468757, 0.39062594], ... ], ... [ ... [4.40625388, 2.15625895, 1.34375372], ... [6.59375023, 3.43751395, 2.21875829], ... ], ... ] ... ) ... ) # doctest: +ELLIPSIS array([[[ 0.2532899..., 0.1853341..., 0.1245857...], [ 0.6523387..., 0.2587489..., 0.1822179...]], <BLANKLINE> [[ 1.3507897..., 0.6610269..., 0.4119437...], [ 1.6399638..., 0.8549608..., 0.5518382...]]]) """ RGB = as_float_array(RGB) L = as_float_array( RGB_luminance(RGB, colourspace.primaries, colourspace.whitepoint) ) L_max = np.max(L) L_d = as_float_array((np.log(1 + p * L) / np.log(1 + p * L_max)) ** (1 / q)) return RGB * L_d[..., None] / L[..., None]
[docs] def tonemapping_operator_exponentiation_mapping( RGB: ArrayLike, p: float = 1, q: float = 1, colourspace: RGB_Colourspace = RGB_COLOURSPACES["sRGB"], ) -> NDArrayFloat: """ Perform given *RGB* array tonemapping using the exponentiation mapping method. Parameters ---------- RGB *RGB* array to perform tonemapping onto. p :math:`p`. q :math:`q`. colourspace *RGB* colourspace used for internal *Luminance* computation. Returns ------- :class:`numpy.ndarray` Tonemapped *RGB* array. References ---------- :cite:`Schlick1994` Examples -------- >>> tonemapping_operator_exponentiation_mapping( ... np.array( ... [ ... [ ... [0.48046875, 0.35156256, 0.23632812], ... [1.39843753, 0.55468757, 0.39062594], ... ], ... [ ... [4.40625388, 2.15625895, 1.34375372], ... [6.59375023, 3.43751395, 2.21875829], ... ], ... ] ... ) ... ) # doctest: +ELLIPSIS array([[[ 0.1194997..., 0.0874388..., 0.0587783...], [ 0.3478122..., 0.1379590..., 0.0971544...]], <BLANKLINE> [[ 1.0959009..., 0.5362936..., 0.3342115...], [ 1.6399638..., 0.8549608..., 0.5518382...]]]) """ RGB = as_float_array(RGB) L = as_float_array( RGB_luminance(RGB, colourspace.primaries, colourspace.whitepoint) ) L_max = np.max(L) L_d = as_float_array((L / L_max) ** (p / q)) return RGB * L_d[..., None] / L[..., None]
[docs] def tonemapping_operator_Schlick1994( RGB: ArrayLike, p: float = 1, colourspace: RGB_Colourspace = RGB_COLOURSPACES["sRGB"], ) -> NDArrayFloat: """ Perform given *RGB* array tonemapping using *Schlick (1994)* method. Parameters ---------- RGB *RGB* array to perform tonemapping onto. p :math:`p`. colourspace *RGB* colourspace used for internal *Luminance* computation. Returns ------- :class:`numpy.ndarray` Tonemapped *RGB* array. References ---------- :cite:`Banterle2011k`, :cite:`Schlick1994` Examples -------- >>> tonemapping_operator_Schlick1994( ... np.array( ... [ ... [ ... [0.48046875, 0.35156256, 0.23632812], ... [1.39843753, 0.55468757, 0.39062594], ... ], ... [ ... [4.40625388, 2.15625895, 1.34375372], ... [6.59375023, 3.43751395, 2.21875829], ... ], ... ] ... ) ... ) # doctest: +ELLIPSIS array([[[ 0.1194997..., 0.0874388..., 0.0587783...], [ 0.3478122..., 0.1379590..., 0.0971544...]], <BLANKLINE> [[ 1.0959009..., 0.5362936..., 0.3342115...], [ 1.6399638..., 0.8549608..., 0.5518382...]]]) """ # TODO: Implement automatic *p* and *non-uniform* computations support. RGB = as_float_array(RGB) L = as_float_array( RGB_luminance(RGB, colourspace.primaries, colourspace.whitepoint) ) L_max = np.max(L) L_d = as_float_array((p * L) / (p * L - L + L_max)) return RGB * L_d[..., None] / L[..., None]
[docs] def tonemapping_operator_Tumblin1999( RGB: ArrayLike, L_da: float = 20, C_max: float = 100, L_max: float = 100, colourspace: RGB_Colourspace = RGB_COLOURSPACES["sRGB"], ) -> NDArrayFloat: """ Perform given *RGB* array tonemapping using *Tumblin, Hodgins and Guenter (1999)* method. Parameters ---------- RGB *RGB* array to perform tonemapping onto. L_da :math:`L_{da}` display adaptation luminance, a mid-range display value. C_max :math:`C_{max}` maximum contrast available from the display. L_max :math:`L_{max}` maximum display luminance. colourspace *RGB* colourspace used for internal *Luminance* computation. Returns ------- :class:`numpy.ndarray` Tonemapped *RGB* array. References ---------- :cite:`Tumblin1999c` Examples -------- >>> tonemapping_operator_Tumblin1999( ... np.array( ... [ ... [ ... [0.48046875, 0.35156256, 0.23632812], ... [1.39843753, 0.55468757, 0.39062594], ... ], ... [ ... [4.40625388, 2.15625895, 1.34375372], ... [6.59375023, 3.43751395, 2.21875829], ... ], ... ] ... ) ... ) # doctest: +ELLIPSIS array([[[ 0.0400492..., 0.0293043..., 0.0196990...], [ 0.1019768..., 0.0404489..., 0.0284852...]], <BLANKLINE> [[ 0.2490212..., 0.1218618..., 0.0759427...], [ 0.3408366..., 0.1776880..., 0.1146895...]]]) """ RGB = as_float_array(RGB) L_w = as_float_array( RGB_luminance(RGB, colourspace.primaries, colourspace.whitepoint) ) def f(x: float | NDArrayFloat) -> NDArrayFloat: return np.where(x > 100, 2.655, 1.855 + 0.4 * np.log10(x + 2.3 * 10**-5)) L_wa = np.exp(np.mean(np.log(L_w + 2.3 * 10**-5))) g_d = f(L_da) g_w = f(L_wa) g_wd = g_w / (1.855 + 0.4 * np.log(L_da)) mL_wa = np.sqrt(C_max) ** (g_wd - 1) L_d = mL_wa * L_da * (L_w / L_wa) ** (g_w / g_d) return (RGB * L_d[..., None] / L_w[..., None]) / L_max
[docs] def tonemapping_operator_Reinhard2004( RGB: ArrayLike, f: float = 0, m: float = 0.3, a: float = 0, c: float = 0, colourspace: RGB_Colourspace = RGB_COLOURSPACES["sRGB"], ) -> NDArrayFloat: """ Perform given *RGB* array tonemapping using *Reinhard and Devlin (2004)* method. Parameters ---------- RGB *RGB* array to perform tonemapping onto. f :math:`f`. m :math:`m`. a :math:`a`. c :math:`c`. colourspace *RGB* colourspace used for internal *Luminance* computation. Returns ------- :class:`numpy.ndarray` Tonemapped *RGB* array. References ---------- :cite:`Reinhard2005c` Examples -------- >>> tonemapping_operator_Reinhard2004( ... np.array( ... [ ... [ ... [0.48046875, 0.35156256, 0.23632812], ... [1.39843753, 0.55468757, 0.39062594], ... ], ... [ ... [4.40625388, 2.15625895, 1.34375372], ... [6.59375023, 3.43751395, 2.21875829], ... ], ... ] ... ), ... -10, ... ) # doctest: +ELLIPSIS array([[[ 0.0216792..., 0.0159556..., 0.0107821...], [ 0.0605894..., 0.0249445..., 0.0176972...]], <BLANKLINE> [[ 0.1688972..., 0.0904532..., 0.0583584...], [ 0.2331935..., 0.1368456..., 0.0928316...]]]) """ RGB = as_float_array(RGB) C_av = np.array( ( np.average(RGB[..., 0]), np.average(RGB[..., 1]), np.average(RGB[..., 2]), ) ) L = as_float_array( RGB_luminance(RGB, colourspace.primaries, colourspace.whitepoint) ) L_lav = log_average(L) L_min, L_max = np.min(L), np.max(L) f = np.exp(-f) m = ( m if m > 0 else ( 0.3 + 0.7 * ((np.log(L_max) - L_lav) / (np.log(L_max) - np.log(L_min)) ** 1.4) ) ) I_l = (c * RGB + (1 - c)) * L[..., None] I_g = c * C_av + (1 - c) * L_lav I_a = a * I_l + (1 - a) * I_g return RGB / (RGB + (f * I_a) ** m)
[docs] def tonemapping_operator_filmic( RGB: ArrayLike, shoulder_strength: float = 0.22, linear_strength: float = 0.3, linear_angle: float = 0.1, toe_strength: float = 0.2, toe_numerator: float = 0.01, toe_denominator: float = 0.3, exposure_bias: float = 2, linear_whitepoint: float = 11.2, ) -> NDArrayFloat: """ Perform given *RGB* array tonemapping using *Habble (2010)* method. Parameters ---------- RGB *RGB* array to perform tonemapping onto. shoulder_strength Shoulder strength. linear_strength Linear strength. linear_angle Linear angle. toe_strength Toe strength. toe_numerator Toe numerator. toe_denominator Toe denominator. exposure_bias Exposure bias. linear_whitepoint Linear whitepoint. Returns ------- :class:`numpy.ndarray` Tonemapped *RGB* array. References ---------- :cite:`Habble2010d`, :cite:`Habble2010e` Examples -------- >>> tonemapping_operator_filmic( ... np.array( ... [ ... [ ... [0.48046875, 0.35156256, 0.23632812], ... [1.39843753, 0.55468757, 0.39062594], ... ], ... [ ... [4.40625388, 2.15625895, 1.34375372], ... [6.59375023, 3.43751395, 2.21875829], ... ], ... ] ... ) ... ) # doctest: +ELLIPSIS array([[[ 0.4507954..., 0.3619673..., 0.2617269...], [ 0.7567191..., 0.4933310..., 0.3911730...]], <BLANKLINE> [[ 0.9725554..., 0.8557374..., 0.7465713...], [ 1.0158782..., 0.9382937..., 0.8615161...]]]) """ RGB = as_float_array(RGB) A = shoulder_strength B = linear_strength C = linear_angle D = toe_strength E = toe_numerator F = toe_denominator def f( x: float | NDArrayFloat, A: float, B: float, C: float, D: float, E: float, F: float, ) -> float | NDArrayFloat: return ((x * (A * x + C * B) + D * E) / (x * (A * x + B) + D * F)) - E / F RGB = f(RGB * exposure_bias, A, B, C, D, E, F) return cast(NDArrayFloat, RGB * (1 / f(linear_whitepoint, A, B, C, D, E, F)))